Lost to Time
In Lost to Time you play as a scientist discovering your own time-rewinding powers. Use the powers to solve puzzles, save your daughter, and escape the facility you are held in.
Try the demo!Or scroll on...
CREATORS
Samuel Söderberg
- Game concept
- Sound design
- Rewind logic
- Visual effects
- Trailer & logo
- Level concepts
Art
Lost to Time has a very thoroughly executed PSX-like art style.
We use low-poly models and low-resolution textures to evoke the sense of 90s/00s games we are inspired by, such as Half Life or Portal.
We are also exploring various shaders with effects such as dithering that may help create a sense of playing on a classic CRT monitor.













Tech
Tools
The game is created in Unity and programmed in C#. We use several advanced features and extentions to Unity such as ProBuilder and URP.
Systems
The game itself is built on several sophisticated systems. Handling the storing of time and rewinding objects through time and space requires careful consideration. The grabbing system also turned out to demand more nuance and thought than expected, in order to fit our specific requirements.
Roadmap
The game is planned to launch in early access on Steam. The current Demo represents part of the first chapter of the game. Future chapters will introduce more of the story, and new gameplay mechanics, making for new and exciting puzzle scenarios.